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How Alan Turing invented the computer, helped win World War II and left us with one of the greatest puzzles of our time: are humans simply computers or are we more than that? Many scientists think we have a tenuous hold on the title, “most intelligent being on the planet”. They think it’s just a matter of time before computers become smarter than us, and then what? This book charts a journey through the science of information, from the origins of language and logic, to the frontiers of modern physics. From Lewis Carroll’s logic puzzles, through Alan Turing and his work on Enigma and the imitation game, to John Bell’s inequality, and finally the Conway-Kochen ‘Free Will’ Theorem. How do the laws of physics give us our creativity, our rich experience of communication and, especially, our free will? Can a computer win the imitation game and pass the Turing Test? Why do creative people make better mates than rich people? Why are humans bad at mathematics, yet so creative? Could an infinite number of monkeys write Hamlet? Is our brain a quantum computer? Is free will an illusion? James Tagg is an inventor and entrepreneur. A pioneer of touchscreen technology, he has founded several companies, including Truphone, the world’s first global mobile network. He holds numerous patents, filed in over a hundred countries. He studied Physics and Computer Science at Manchester University, Design at Lancaster University and Engineering at Cambridge University. He lives with his family on a farm in Kent, England. www.jamestagg.com “I can’t tell you when the last time was that I had this much fun reading and using my brain. From the very beginning, James Tagg had me hooked with the premise; the question of whether or not humans are the most intelligent beings on the planet....” Janet, Netgalley “This is a fantastic book. It seams together cutting edge neuroscience, psychology, thought experiments, artificial intelligence/ machine learning, mathematics and even some history!...” PFJ H., Amazon “Hard work to read, but makes you think about the nature of human intelligence and AI...” Brian Clegg, Popular Science “This is a fat book that covers a huge amount of ground. James’ topic is primarily the brain and how we think, but there is a running theme contrasting the human brain with computers. His thesis is that computers can never think like humans (for example, that they can never be truly creative) and he explores many fields from philosophy and logic to mathematics in pursuit of this proof....” R. Hanbury, Amazon If you have enjoyed reading this book please leave a review and if you would like to hear more, or come to one of my talks, please join the mailing list at: www.jamestagg.com/updates. Are the Androids Dreaming Yet? Amazing Brain. Human Communication, Creativity & Free Will. Are the Androids Dreaming Yet? Amazing Brain. Human Communication, Creativity & Free Will. JAMES TAGG Hurst Farm Books An Imprint of Hurst Farm Enterprises Published by Hurst Farm Books Hurst Farm, Dairy Lane, Crockham Hill, TN8 6RA. +44 1732 807246 12 Williams Road, Chatham, NJ 07928 +1 646 355 1250 www.jamestagg.com bookinfo@jamestagg.com Copyright © James Tagg 2015 The Moral Right of the author has been asserted. All rights reserved. Without limitation to copyright, no part of this publication may be reproduced, stored, or transmitted in any form without the prior written permission of the copyright owner and the publisher. A catalogue record for this book is available from the British Library. Publisher’s Cataloging-in-Publication Data Tagg, James, 1964- Are the Androids Dreaming Yet?: Amazing Brain. Human Communication, Creativity & Free Will. / James Tagg. pages cm Includes bibliographical reference and index ISBN: 978-1-910464-03-8 (softcover) ISBN: 978-1-910464-01-4 (ebook) 1. Creative ability. 2. Communication—Social aspects. 3. Technology—Social aspects. 4. Mind and body. 5. Computers and civilization. I. Title. T174 .T24 2015 303.48`34—dc23 Library of Congress Control Number: 2014945686 (hardback) p2 220415 postc To my family, who have patiently listened to my interminable ramblings about ‘Elephantine’ Equations. PREFACE ACPMM, Wolfson College, Cambridge “A man may have twenty years of experience, or one year of experience twenty times.” Mike Sharman “Rules are for the obedience of fools and the guidance of wise men.” Douglas Bader I am an inventor. I’ve always been an inventor. Ever since childhood I’ve tinkered with electronics and computers, taking things apart and putting them back together. There is no academic course for inventing, so I had to choose my own path through school and University. I studied design, physics and mathematics at secondary school, and engineering and management at University. Part of that time was spent in the Engineering Department of Cambridge University on a particularly special course. x Are the Androids Dreaming Yet? Mathematical Bridge, Cambridge Every autumn about thirty graduate students arrive at the Engineering Department in Cambridge to join the Advanced Course in Design, Manufacturing and Management. They expect to spend the year walking among the city’s hallowed spires, attending lectures, bumping into Stephen Hawking and punting on the River Cam. Instead, they get quite a shock! In 1989, I joined the course. There were twenty-six engineers, a psychologist and a physicist – me. There was no prescribed syllabus; instead the course used learning-by-experience and lectures from the experts in a given field. To study advertising, you might visit a top London agency, for shipbuilding a shipyard on the Clyde. If you were unlucky enough to find these two lectures scheduled for the same week, you had to travel the length of Britain. The course runs a half dozen minibuses to solve this transport problem. Every four weeks we would undertake a project in a different company. I remember designing pit props for coal mines and imaging software for a weaving company. At the end of each project we presented our findings to each other and, with eight projects and thirty students, this made for a great many presentations. To keep the process manageable, the course put great store in teaching us the art of communication. These days I design large complex systems, and clear communication is extremely important. My ideas are often turned into working products and, if those products have flaws, a post-mortem usually shows the cause Preface xi was a breakdown in communication. Of course, this may be a purely personal failing, but when I talk to people in other companies they report the same problem. It seems we all find communication difficult. have wondered for many years why it is called the ‘art of communication’. Surely it’s a science, governed by bits, bytes and bandwidth. That might be true of the symbols in an email – they are clearly encoded symbolically – but is the understanding in our brains simply encoded by symbols? What is the physics that underlies human understanding? Each summer I go on holiday to escape engineering for a couple of weeks. While away I indulge my passion for reading books by the likes of Douglas Hofstadter, David Deutsch and Stephen Hawking. One book that struck me years ago was Roger Penrose’s The Emperor’s New Mind. In it, he tackles the question of what happens in the human brain when we understand something. He extends an idea put forward by J.R. Lucas of Oxford University that minds must be more powerful than computers because they do something computers cannot: namely to step beyond mere rules and see truth. Colloquially we call this ‘common sense’ or ‘stepping outside the box’. The Lucas argument uses the theories of Gödel and Turing to show computer algorithms have limitations. Some things are simply not computable. Computers can do many useful things, but they cannot discover new mathematical theorems, such as a proof of Fermat’s Last Theorem. In 1996, Andrew Wiles succeeded in finding a solution to this problem. This presents a paradox, solved only if we conclude Andrew Wiles is not a computer. Indeed, since most mathematicians discover at least one theorem during their lives, we must conclude no mathematician is a computer! This is controversial. Most philosophers tend to the view put forward by Daniel Dennett that the Universe is an entirely determined place and any personal sense of free will and creativity is an illusion. In Dennett’s worldview, Andrew Wiles is a special purpose machine that was always destined to solve Fermat’s Last Theorem. I believe this model is flawed. It is my aim in this book to show you why. Indeed I am going to go further and argue all human creativity is noncomputational; art, communication, understanding – all are based on non-algorithmic principles. If you consider creative thinking deeply enough you’re inevitably drawn into the question of whether we have free will. When I get to work each morning, the first thing I do – after a cup of coffee, obviously – is choose which creative task to tackle first. I feel this choice is freely made, but the determined determinists assure me I am wrong and my xii Are the Androids Dreaming Yet? decision was already made. As Daniel Dennett says, “You have no free will. Get over it!” They say I am effectively an avatar in some giant cosmic computer game, going about my business in an entirely predefined way. I do not agree! If they are right all the coincidences and chance actions of my life were fixed at the time of the Big Bang. I feel this must be wrong, but finding a chink in the determinist armor is hard work; the laws of physics as we know them today are almost exclusively deterministic. This book lays out the options – the chinks – that would allow free will to enter our Universe. To understand human thinking we would really like to look inside a working human brain. We can’t do this yet. All we can do is observe minds at work when they communicate with one another. If our minds think non-computationally – as I believe – we should be able to see them struggle when they have to translate thoughts into symbolic form. The more symbolic, the harder it will be. This is indeed what we observe: faceto-face communication is easy, while formal written modes are much harder. We will explore the difference between human and computer communication as our first step in locating the weakness in the armor of determinism. What do I Believe? As a scientist, I ought not to have beliefs. I should have theories and working assumptions. But, as a human being, I must admit believing certain things are true. Science does not forbid beliefs. It just requires you to be prepared to have one overturned if a better one comes along. Richard Feynman summed this up in a lecture he delivered at Cal Tech: “If you want to discover a theorem,” he said, “first, you guess, then you work out some effect predicted by the theorem. Finally, you see if the effect happens in the real world. If it does, you have a good theory. If the effect happens a little differently, you will need to look for a better theory.” Here are some of my overturn-able beliefs. Preface xiii Beliefs • We have true free will. We consciously decide our actions and these decisions are in no way predetermined. We shape the future. Allowing for free will is, therefore, a boundary condition for any theory of our Universe. • The world is an amazing place, but understandable. We can understand the Universe through the application of thought and reason. • There is only one Universe and it appears to make sense. • Humans think creatively, computers do not. • The process of understanding and communication is complex, much more complex than the digital theorems of Claude Shannon and Harry Nyquist. • Understanding is hard. • The communication of understanding is even harder. CONTENTS Preface ix Introduction – Experiments, Multimedia and Puzzles 1 Chapter 1 – Mind Over Computer 3 Deep Blue 5 Man v Machine 11 Intelligence 25 The Learning Brain 35 Determinism 41 Creative Theories 49 Chapter 2 – Understanding 53 Bad Understanding Can Kill 59 The Imitation Game 65 Chapter 3 – Body Language & Banter 77 Chapter 4 – The Brain 95 Thinking 117 Chapter 5 – Knowledge 127 Chapter 6 – Kittens & Gorillas 147 Chapter 7 – Complexity & Chaos 161 Chaos 171 Chapter 8 – ∞ 177 Chapter 9 – Known Unknowns 191 The Game of Math 199 Chapter 10 – Turing’s Machine 209 The Machine 221 Chapter 11 – Software 229 Silver Bullets Can’t be Fired 233 Consequences 257 Chapter 12 – Hyper-Computing 273 Chapter 13 – Hyper-Communication 285 Chapter 14 – Creativity 295 Chapter 15 – Free Will 313 Schrödinger’s Cat 325 Twins 331 Does God have Free Will? 339 The Free Will Theorem 343 Free Will Universe 351 Chapter 16 – The Quest for Knowledge 355 Awards for Discovery 365 Chapter 17 – The Future 371 Appendix 1 – Acknowledgments 374 Appendix 2 – Bibliography 382 Appendix 3 – Puzzles and Experiments 395 Appendix 4 – Conventions in the Book 397 Appendix 5 – Index of Theorems 401 Index 405 “It is no good getting furious if you get stuck. What I do is keep thinking about the problem but work on something else. Sometimes it is years before I see the way forward. In the case of information loss and black holes, it was 29 years.” Stephen Hawking Introduction EXPERIMENTS, MULTIMEDIA AND PUZZLES Throughout this book you will come across experiments to try, multimedia references to track down, and puzzles to solve. You can get additional information at www.jamestagg.com/ understanding. If you undertake an experiment I would appreciate your leaving a note of your results on the website and making useful comments on the blog. Most of the experiments and puzzles are quick and simple. The puzzles I have set often benefit from creative thinking. I have made finding the answers to these problems a little hard, so you are not tempted to cheat. I want you to try to solve the problems and ‘feel’ your brain working. This book argues that intuitive thought solves problems in a different way to analytical thought. The process takes time and often benefits from putting a problem to one side while you use your mind to process foreground tasks. I hope you read this book at a time when the website is not available – or at least don’t peek. Give your intuitive thought processes time to work. Graham Wallas described the process of creative thinking in 1926 and I think it is still one of the best models we have: First you must prepare and become fully acquainted with the problem. It might seem impossible but don’t despair, just commit to it. Next, you should leave the problem to stew – incubation, he called it. After a while, you will feel a solution is at hand. You don’t quite have it yet but you are 2 Are the Androids Dreaming Yet? sure you will. This is intimation. Finally, some inspiration or insight will pop into your head – this is the Eureka moment. Now you have a solution but intuitive thinking is far from infallible. You will need to check the solution and may find your answer wrong the first few times. Persevere; you will get there in the end. As a warm-up exercise, let me give you a simple childhood riddle to solve. A man lives on the twentieth floor of a skyscraper with an old elevator. Each morning he gets into the elevator and goes down to the ground floor, but each evening he gets into the elevator, travels up to the tenth floor, gets out, and walks the rest of the way. Why? ANSWER IN YOUR OWN TIME ddd Chapter 1 MIND OVER COMPUTER Computer versus Human “I visualize a time when we will be to robots what dogs are to humans, and I’m rooting for the machines.” Claude Shannon “The question of whether computers can think is just like the question of whether submarines can swim.” Edgar Dijkstra “The Three Laws of Robotics: 1. A robot may not injure a human being or, through inaction, allow a human being to come to harm; 2. A robot must obey the orders given it by humanbeings except where such orders would conflict with the First Law; 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. The Zeroth Law: A robot may not harm humanity, or, by inaction, allow humanity to come to harm.” Isaac Asimov, I, Robot Kasparov versus Deep Blue Deep Blue It is 1997 and we are on the 39th story of the Equitable Center in New York, watching a chess match. It’s no ordinary match. Two men sit opposite each other. One, a neatly suited figure, stares intently at the board. You can almost see the heat rising from his head as he processes the possibilities before him. The other, sits implacably calm and, before each turn, looks to a screen at the side of the board, reads the instruction, and makes his move. This is the famous match between Garry Kasparov and IBM’s Deep Blue. Kasparov, a child prodigy, became world chess champion at the age of fifteen and, to this day, holds the record for the highest chess ranking ever achieved. Some consider him one of the most intelligent people on the planet. His opponent, Deep Blue, is a massively parallel chess-playing computer built by IBM’s Watson Research Laboratory. The machine itself sits a few blocks north of the tournament in an air-conditioned room, and relays the moves over a phone line to Joe Hoane, the IBM researcher who moves the pieces. Six months earlier, in Philadelphia, Kasparov won against Deep Blue. This is the rematch and has generated a worldwide media frenzy. Tickets to the event are sold out and most news organizations give a blow-byblow report each day. On the eighth day of the tournament Kasparov and Deep Blue are level pegging. Kasparov is playing an opening he knows well. It’s one designed to be hard for computers to play and has been tested extensively against Fritz, a chess computer Grand Masters use for practice. But Deep Blue doesn’t seem fazed. Kasparov is visibly tired. On the 16 th move he makes a dreadful blunder and sinks into despair. An hour later, after some moments of quiet contemplation, he tips over his 6 Are the Androids Dreaming Yet? king, gets up, and leaves the room. Kasparov has resigned, Deep Blue has beaten him 3½ to 2½ points and is now the most powerful chess player on the planet. Later, when interviewed about his experience, Kasparov thought Deep Blue must have been assisted by humans during the games because the program appeared to play intuitively. The rules of the tournament allowed humans to work on the program between matches, but not during actual play. The argument has never been settled, and Deep Blue was long ago dismantled. These days chess players avoid big public matches against computers, arguing it is really a different sort of game. A computer’s ability to crunch mathematically through all the many possibilities means a chess player must play without error against a machine, but can play a more interesting and fluid match against a fellow human. Chess is computer-friendly because it is a finite problem. You always win, lose or draw. The game can’t go on forever because any position that repeats itself more than three times is declared a draw, and if a player makes 50 moves without moving a pawn or taking a piece, the game is also declared a draw. In a typical game, each player makes 40 moves, and on each turn you can choose from 30 possible moves. Although this equates to a huge number of options, it is still a finite number. It is possible, therefore, to create a perfect chess-playing machine. Such a machine would project any position it encountered through every permutation to the endgame. But, although chess is solvable using brute force this might not be practical in our Universe. The storage required to hold all the possible positions being analyzed would be vast – needing most of the atoms in the Universe. You would need to pack this information into a small enough space to allow fast retrieval in order to play the first 40 moves in two hours. This would require storing all the information within a sphere no larger than three light minutes. Putting that much data in such a small space would exceed the Hawking Bekenstein bound – a limit on the information carrying capacity of space-time put forward by Stephen Hawking and Jacob Bekenstein – causing the region of space-time to collapse to a black hole! Despite these minor technical problems, an ingenious algorithm could be made that was unbeatable: chess is essentially computable. The term algorithm will often arise in the book, so it is worth giving a little history. The word comes from the name of an 8 th Century Persian mathematician, Al-Khwarizmi, and means a step-by-step procedure. We use one whenever we do long division or look up a phone number on Mind over Computer 7 The Music of Emily Howell our mobile phone. It is any mechanical procedure you perform without thinking about it. Computers are always executing an algorithm; that’s what they do. Fast forward to 2010 and Centaur Records releases a new classical music CD featuring the piano music of Emily Howell. Critics are enthusiastic about the new talent. She has composed music in a broad range of classical and contemporary styles. You can find some examples on my website. But, it transpires, Emily is a computer, the brainchild of David Cope from the University of Santa Cruz. On hearing this news critics revise their opinion of the compositions – “repetitive and formulaic,” “not real music,” “pastiche”. Listen again to the music and see whether you have changed your opinion. Whatever you think, Emily has made a good attempt at composing in the style of several great composers: J.S. Bach and Franz Liszt, as well as modern ones such as Stockhausen and 8 Are the Androids Dreaming Yet? Philip Glass. The compositions would get a reasonable technical score in an exam, better than many of my attempts, but are these compositions truly art? There’s no question computers are gaining ground on us in certain mathematically oriented tasks – playing chess, musical composition, and various modeling tasks. But attempts to have them work with words and ideas have generally produced dismal results. Until now. In 2008, IBM unveiled Watson: a computer capable of answering general knowledge questions. Watson has an enormous database of human knowledge: the Encyclopedia Britannica, a billion web pages, the entire text of Wikipedia and millions of books. It uses artificial intelligence to trawl through this vast reservoir of knowledge and answer questions using a statistical approach. In 2011, Watson featured as a contestant on Jeopardy, the American quiz show, where it beat the two record-holding contestants – the one with the highest number of wins and the one with most consecutive wins. Let me give you a few sample questions and see how you fare. Question 1. Question 2. Question 3. It can mean to develop gradually in the mind or to carry during pregnancy. William Wilkinson’s “An Account of the Principalities of Wallachia and Moldavia” inspired this author’s most famous Novel. Its largest airport is named for a World War II hero; its second largest, for a World War II battle. Watson answered questions one and two correctly but failed on question three. You can probably see the final question is posed in poorly structured English and this threw off Watson’s comprehension algorithm. Mind over Computer 9 IBM’s Watson Plays Jeopardy Ignoring the odd hiccup, Watson is much better at Jeopardy than a human. Should humans be worried? First chess, then music, now general knowledge, will all human endeavors succumb to a computer? What will be our purpose on the planet if this happens?
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